Class- and race-dependent abilities and gained intrinsics in NetHack 3.3

by Dylan O'Donnell <psmith@spod-central.org>
HTML Conversion by Kate Nepveu.

This spoiler doesn't attempt to list the various class and racial modifiers to game activities; just the abilities peculiar to each.

Archeologist

XL 1 : Stealth
XL 1 : Speed
XL 10: Searching
Start with all valuable gems and worthless glass pre-recognised.

Barbarian

XL 1 : Poison resistance
XL 7 : Speed
XL 15: Stealth

Cave(wo)man

XL 7 : Speed
XL 15: Warning
Exempt from penalties for cannibalism and eating domestic animals.

Healer

XL 1 : Poison resistance
XL 15: Warning

Knight

XL 7 : Speed
Can jump as chess knight.
Can #turn undead.

Monk

XL 1 : Speed
XL 1 : Sleep resistance
XL 1 : See invisible
XL 3 : Poison resistance
XL 5 : Stealth
XL 7 : Warning
XL 9 : Searching
XL 11: Fire resistance
XL 13: Cold resistance
XL 15: Shock resistance
XL 17: Teleport control

Priest(ess)

XL 15: Warning
XL 20: Fire resistance
Can see objects' blessed/uncursed/cursed status.
Can #turn undead.

Ranger

XL 1 : Searching
XL 7 : Stealth
XL 15: See invisible

Rogue

XL 1 : Stealth
XL 10: Searching

Samurai

XL 1 : Speed
XL 15: Stealth

Tourist

XL 10: Searching
XL 20: Poison resistance

Valkyrie

XL 1 : Cold resistance
XL 1 : Stealth
XL 7 : Speed
Can throw Mjollnir and have it return if strength 25.

Wizard

XL 15: Warning
XL 17: Teleport control
Get bonuses rather than penalties for wearing cornuthaums.
Warned before reading spellbooks with possibility of failure.

dwarf

XL 1 : Infravision

elf

XL 1 : Infravision
XL 4 : Sleep resistance

gnome

XL 1 : Infravision

orc

XL 1 : Infravision
XL 1 : Poison resistance
Exempt from penalties for cannibalism and eating domestic animals.


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