Class- and race-dependent abilities and gained intrinsics in NetHack 3.3 by Dylan O'Donnell ------------------------------------------------------------------------ This spoiler doesn't attempt to list the various class and racial modifiers to game activities; just the abilities peculiar to each. ------------------------------------------------------------------------ Archeologist XL 1 : Stealth XL 1 : Speed XL 10: Searching Start with all valuable gems and worthless glass pre-recognised. Barbarian XL 1 : Poison resistance XL 7 : Speed XL 15: Stealth Cave(wo)man XL 7 : Speed XL 15: Warning Exempt from penalties for cannibalism and eating domestic animals. Healer XL 1 : Poison resistance XL 15: Warning Knight XL 7 : Speed Can jump as chess knight. Can #turn undead. Monk XL 1 : Speed XL 1 : Sleep resistance XL 1 : See invisible XL 3 : Poison resistance XL 5 : Stealth XL 7 : Warning XL 9 : Searching XL 11: Fire resistance XL 13: Cold resistance XL 15: Shock resistance XL 17: Teleport control Priest(ess) XL 15: Warning XL 20: Fire resistance Can see objects' blessed/uncursed/cursed status. Can #turn undead. Ranger XL 1 : Searching XL 7 : Stealth XL 15: See invisible Rogue XL 1 : Stealth XL 10: Searching Samurai XL 1 : Speed XL 15: Stealth Tourist XL 10: Searching XL 20: Poison resistance Valkyrie XL 1 : Cold resistance XL 1 : Stealth XL 7 : Speed Can throw Mjollnir and have it return if strength 25. Wizard XL 15: Warning XL 17: Teleport control Get bonuses rather than penalties for wearing cornuthaums. Warned before reading spellbooks with possibility of failure. dwarf XL 1 : Infravision elf XL 1 : Infravision XL 4 : Sleep resistance gnome XL 1 : Infravision orc XL 1 : Infravision XL 1 : Poison resistance Exempt from penalties for cannibalism and eating domestic animals. ------------------------------------------------------------------------