Additional HTML conversion by Kate Nepveu <knepveu@steelypips.org>
dwarf | elf | gnome | human | orc | |
---|---|---|---|---|---|
Archeologist | L | N | LN | ||
Barbarian | NC | C | |||
Cave(wo)man | L | N | LN | ||
Healer | N | N | |||
Knight | L | ||||
Monk | L | ||||
Priest(ess) | C | LNC | |||
Ranger | C | N | NC | C | |
Rogue | C | C | |||
Samurai | L | ||||
Tourist | N | ||||
Valkyrie | L | LN | |||
Wizard | C | N | NC | C |
All dwarfs, elves, and orcs know items made by their people. Elf healers and wizards get a non-magical musical instrument, any one of: wooden flute, tooled horn, wooden harp, bell, bugle, leather drum. Orc non-wizards (barbarians, rangers, and rogues) get two extra food items. Optional items are chosen in sequence; for example, a monk has a 20% chance of getting a magic marker, and if no marker, a 10% chance for a lamp. A wizard's optional items have independent chances. Wizards (and only wizards) start with a spellbook of force bolt. Overly powerful or useless items and combinations are not put into starting inventories: wand of wishing; ring of levitation (if E-word is defined); high-level spellbooks; the combination of a ring of polymorph control and any of a wand, ring, or spellbook of polymorph; potion of hallucination or acid; scroll of amnesia, fire, or stinking cloud; ring of aggravate monster or hunger; wand of nothing. Non-chaotic characters start without poisoned items
Archeologist: +2 bullwhip, +0 leather jacket, +0 fedora, 3 food rations, pick axe, tinning kit, +0 sack; (tin opener 10% else lamp 25% else magic marker 10%)
Barbarian: (+0 two handed sword and +0 axe 50% chance else battle axe and short sword), +0 ring mail, food ration, (lamp 17%)
Cave(wo)man: +1 club, +2 sling, 10-20 flint stones 18-33 rocks, +0 leather armor
Healer: +0 scalpel, +1 leather gloves, stethoscope, 4 potions of healing, 4 potions of extra healing (known), wand of sleep, blessed spellbook of healing, spellbook of extra healing, spellbook of stone to flesh, 5 apples, 1001-2000 Au
Knight: +0 long sword, +2 spear, +1 ring mail, +0 helmet, +0 small shield, +0 leather gloves, 10 apples, 10 carrots
Monk: +2 leather gloves, +0 robe, blessed spellbook (equal chances of healing, protection, or sleep), random scroll, 3 potions of healing, 3 food rations, 5 apples, 5 oranges, 3 fortune cookies, (magic marker 20% else lamp 10%)
Priest: +1 mace, +0 robe, +0 small shield, 4 potions of holy water, clove of garlic, sprig of wolfsbane, 2 random spellbooks, (magic marker 10% else lamp 10%)
Ranger: +1 dagger, +1 bow, 50 +2 arrows, 30 +0 arrows, +2 cloak of displacement, 4 cram rations
Rogue: +0 short sword, 6-15 daggers, +1 leather armor, potion of sickness, +9 lock pick, sack, (blindfold 20%)
Samurai: +0 katana, +0 wakizashi, yumi, 26- 45 ya, +0 splint mail, (blindfold 20%)
Tourist: 21-40 +2 darts, 10 food rations, 2 potions of extra healing, 4 scrolls of magic mapping, +0 Hawaiian shirt, expensive camera, credit card, 1-1000 Au, (tin opener 4% else leash 4%, else towel 4% else magic marker 4%)
Valkyrie: +1 long sword, +0 dagger, +3 small shield, food ration, (lamp 17%)
Wizard: +1 quarterstaff, +0 cloak of magic resistance, random wand, random ring, random potion, random scroll, spellbook of force bolt, random spellbook, (magic marker 20%), (blindfold 20%)
Starting equipment is modified by race.
Elf | Orc | Dwarf | Gnome | |
---|---|---|---|---|
Dagger | Elven dagger | Orcish dagger | ||
Spear | E. spear | O. spear | Dwarvish spear | |
Short sword | E. short sword | O. short sword | D. short sword | |
Bow | E. bow | O. bow | Crossbow | |
Arrow | E. arrow | O. arrow | C'bow bolt | |
Helmet | E. leather helm | O. helm | ||
Cloak of Displacement | E. cloak | |||
Cram ration | Lembas wafer | |||
Small shield | O. shield | |||
Ring mail | O. ring mail | |||
Chain mail | O. chain mail |
Role / Race | Lev. | Intrinsic gained |
---|---|---|
Archeologist | 1 | stealth, speed |
10 | searching | |
Barbarian | 1 | poison resistance |
7 | speed | |
15 | stealth | |
Cave(wo)man | 7 | speed |
15 | warning | |
Healer | 1 | poison resistance |
15 | warning | |
Knight | 7 | speed |
Monk | 1 | speed, sleep resistance, see invisible |
3 | poison resistance | |
5 | stealth | |
7 | warning | |
9 | searching | |
11 | fire resistance | |
13 | cold resistance | |
15 | shock resistance | |
17 | teleport control | |
Priest | 15 | warning |
20 | fire resistance | |
Ranger | 1 | searching |
7 | stealth | |
Rogue | 1 | stealth |
10 | searching | |
Samurai | 1 | speed |
15 | stealth | |
Tourist | 10 | searching |
20 | poison resistance | |
Valkyrie | 1 | cold resistance, stealth |
7 | speed | |
Wizard | 15 | warning |
17 | teleport control | |
|
||
Elf | 4 | sleep resistance |
Orc | 1 | poison resistance |
(Thanks to Bruce Cox <mathetes@tig.com.au>)
Str | Int | Wis | Dex | Con | Cha | |
---|---|---|---|---|---|---|
human | 18/** | 18 | 18 | 18 | 18 | 18 |
elf | 18 | 20 | 20 | 18 | 16 | 18 |
dwarf | 18/** | 16 | 16 | 20 | 20 | 16 |
gnome | 18/50 | 19 | 18 | 18 | 18 | 18 |
orc | 18/50 | 16 | 16 | 18 | 18 | 16 |
Cavemen and orcs may eat dogs, cats, and their own race without penalty.