Starting attributes in NetHack 3.4

stat-343.html Last edited 2003-12-17 for NetHack 3.4.3
Compiled for 3.1.3 by Topi Linkala.
Updated for 3.4.3 by Dylan O'Donnell <psmith@spod-central.org>
HTML Conversion by Kate Nepveu; HTML re-synchronized 2005-08-29 by Dan Fabulich.

The initial statistics for the various classes are computed as follows:

  1. 75 points are divided among the six attributes based on the following table:
    Player Class STR INT WIS DEX CON CHA REM
    Archeologist 7-20 10-20 10-20 7-10 7-20 7-10 27
    Barbarian 16-30 7- 6 7- 7 15-20 16-30 6- 7 8
    Caveman 10-30 7- 6 7- 7 7-20 8-30 6- 7 30
    Healer 7-15 7-20 13-20 7-15 11-25 16- 5 14
    Knight 13-30 7-15 14-15 8-10 10-20 17-10 6
    Priest 7-15 7-10 10-30 7-15 7-20 7-10 30
    Monk 10-25 7-10 8-20 8-20 7-15 7-10 28
    Ranger 13-30 13-10 13-10 9-20 13-20 7-10 7
    Rogue 7-20 7-10 7-10 10-30 7-20 6-10 31
    Samurai 10-30 8-10 7-8 10-30 17-14 6- 8 17
    Tourist 7-15 10-10 6-10 7-15 7-30 10-20 28
    Valkyrie 10-30 7- 6 7- 7 7-20 10-30 7- 7 27
    Wizard 7-10 10-30 7-10 7-20 7-20 7-10 30

    The number before the dash gives the minimum value for the attributes. The REMaining points are distributed between the six attributes using the number after the dash as percentage probabilities between different attributes.

    So, for example, a Ranger gets at least 13/13/13/9/13/7; the sum of those attributes is 68, so 7 points are distributed using 30%, 10%, 10%, 20%, 20%, and 10% as probabilities between the attributes.

    No attribute can go over the maximum; this depends on race:

    Player Race STR INT WIS DEX CON CHA
    dwarf 18/** 16 16 20 20 16
    elf 18 20 20 18 16 18
    gnome 18/50 19 18 18 18 18
    human 18/** 18 18 18 18 18
    orc 18/50 16 16 18 18 16
  2. Next, for every attribute there is a 5% chance that it is further adjusted by -2 to +4 points. No attribute can be adjusted over the race maximum or under 3.
  3. The last thing that is done is to adjust strength upwards until the character can carry their initial inventory without being burdened; if the character is still burdened at maximum strength, constitution is increased likewise (not beyond maximum). This is especially useful for Tourists, since not only do they have a low strength, their food items also weigh a lot.

Acknowledgements

Corrections and clarifications provided by Jed Davis and Rast.


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