Starting inventories by class and race in NetHack 3.4
invt-340.html Last edited 2002-09-05 for NetHack 3.4.0
Compiled by Dylan O'Donnell <psmith@spod-central.org>
HTML Conversion by Kate
Nepveu.
Contents
Where unspecified, items can be either blessed or uncursed;
multiples of items may be split between blessed and uncursed
items.
Archeologist
- +2 bullwhip
- +0 leather jacket
- 3 to 6 uncursed food rations
- +0 pick-axe
- uncursed tinning kit (29 to 99 charges)
- uncursed touchstone
- uncursed sack
- Following chances of ONE of:
- 10% uncursed tin opener
- 22.5% uncursed oil lamp
- 6.75% uncursed magic marker (29 to 99 charges)
Barbarian
- 50% chance of:
- +0 two-handed sword
- +0 axe
- otherwise:
- +0 battle-axe
- +0 <racial> short sword
- +0 <racial> ring mail
- 1 or 2 uncursed food rations
- 17% chance of uncursed oil lamp
Caveman
- +1 club
- +2 sling
- 10 to 20 flint stones
- 18 to 33 uncursed rocks
- +0 leather armor
Healer
- 1001 to 2000 gold pieces
- +0 scalpel
- +1 leather gloves
- 5 to 10 uncursed apples
- blessed spellbook of healing
- blessed spellbook of extra healing
- blessed spellbook of stone to flesh
- 4 potions of healing
- 4 potions of extra healing
- wand of sleep (4 to 8 charges)
- uncursed stethoscope
- 4% chance of uncursed oil lamp
Knight
- +1 long sword
- +1 lance
- +1 ring mail
- +0 helmet
- +0 small shield
- +0 leather gloves
- 10 to 20 uncursed apples
- 10 to 20 uncursed carrots
- (And their pony starts with an uncursed saddle)
Monk
- +2 leather gloves
- +1 robe
- 3 to 6 uncursed food rations
- 5 to 10 apples
- 5 to 10 oranges
- 3 to 6 fortune cookies
- random scroll (not enchant weapon)
- 33% chance each of:
- blessed spellbook of healing
- blessed spellbook of protection
- blessed spellbook of sleep
- 3 potions of healing
- Following chances of ONE of:
- 20% uncursed magic marker (29 to 99 charges)
- 8% uncursed oil lamp
Priest
- blessed +1 mace
- +0 robe
- +0 small shield
- 1 or 2 uncursed cloves of garlic
- 1 or 2 uncursed sprigs of wolfsbane
- 2 random different spellbooks (healing, divination or clerical
only)
- 4 potions of holy water
- 10% chance of uncursed magic marker (29 to 99 charges);
otherwise
- 10% chance of uncursed oil lamp
Ranger
- +1 <racial> dagger
- +1 <racial> bow
- 50 to 59 +2 <racial> arrows
- 30 to 39 +0 <racial> arrows
- +2 cloak of displacement (elves: +2 elven cloak)
- 4 to 8 uncursed cram rations (elves: 4 to 8 uncursed lembas
wafers)
Rogue
- +0 <racial> short sword
- 6 to 15 uncursed +0 <racial> daggers
- +1 leather armor
- uncursed potion of sickness
- uncursed lock pick
- uncursed sack
- 20% chance of uncursed blindfold
Samurai
- +0 katana
- +0 wakizashi
- +0 yumi
- 26 to 45 +0 ya
- rustproof +0 splint mail
- 20% chance of uncursed blindfold
Tourist
- 1 to 1000 gold pieces
- 21 to 40 +2 darts
- +0 Hawaiian shirt
- 10 to 20 random food items
- 4 scrolls of magic mapping
- 2 potions of extra healing
- uncursed expensive camera (29 to 99 charges)
- uncursed credit card
- Following chances of ONE of:
- 4% uncursed tin opener
- 3.8% uncursed leash
- 3.7% uncursed towel
- 3.5% uncursed magic marker (29 to 99 charges)
Valkyrie
- +1 long sword
- +0 dagger
- +3 small shield
- 1 or 2 uncursed food rations
- 17% chance of uncursed oil lamp
Wizard
- blessed +1 quarterstaff
- +0 cloak of magic resistance
- 3 random scrolls
- blessed spellbook of force bolt
- 3 random potions
- 2 random different rings
- random wand
- 1 random other spellbook (any school)
- Following chances of ONE of:
- 20% uncursed magic marker (29 to 99 charges)
- 16% uncursed blindfold
Race-specific equipment is as
follows:
HUMAN |
ELF |
GNOME |
ORC |
short sword |
|
|
orcish short sword |
ring mail |
|
|
orcish ring mail |
dagger |
elven dagger |
dagger |
orcish dagger |
bow |
elven bow |
crossbow |
orcish bow |
arrow |
elven arrow |
crossbow bolt |
orcish arrow |
In addition, all non-Wizard orcs get 2 to 4 additional random
food items; and elven Priests and Wizards get a random uncursed
musical instrument, one of wooden flute, tooled horn, wooden harp,
bell, bugle, and leather drum.
The following items will
never be created in initial inventory:
- Scrolls of amnesia, blank paper, or fire
- Spellbooks of blank paper, or of level higher than 3
- Potions of acid or hallucination
- Rings of aggravate monster, hunger, or levitation
- Wands of nothing or of wishing (except as guaranteed by explore
mode)
The combination of potions/rings/spellbooks/wands of polymorph
with a ring of polymorph control is also excluded.
Acknowledgements
Corrections and clarifications provided by Vladimir Florinski,
Annie Kang, Pat Rankin, and Rast.
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